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 Post subject: Re: Space Levels Jump
PostPosted: Mon Mar 26, 2012 10:26 am 
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Joined: Thu Dec 01, 2011 4:24 pm
Posts: 2
The reason it is only random on the loading of a level is because of how the reset mechanic works, it doesn't cause the same changes as if a level is loaded from scratch, it simply resets positions and values to their initial states.

however I will look to tweak it so that resetting on a multi-blob level will randomize your blob as if the level was freshly loaded.


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